High-level builds often involve "on-hit" triggers that spawn sub-projectiles, which then have their own triggers to spawn even more effects, eventually filling the screen.
These define when an action happens (e.g., "On hit," "Every 2 seconds," "On critical hit"). bio_prototype.rar
A critical feature allows you to test your logic chains against dummies before starting the next wave, ensuring your "programming" actually works. Strategy for "Broken" Builds High-level builds often involve "on-hit" triggers that spawn